Osrs Mm2 Get Scratched Key Again

Master

Very Long

Must be able to defeat a Level 195 Jungle Demon.
Level 43 Prayer is highly recommended.

None.

Gold bar, Ball of wool, Monkey corpse or Monkey bones (only Karamjan monkey bones will work), Nutrient, Armor, and a Weapon.

Antipoison potions, Free energy potions, Ape Atoll necromancy teleport(If quest is completed), Ring of dueling OR Amulet of glory, a Plank, Food, and Prayer potions.

Gnome royal seal, M'Speak Amulet, a Monkey Greegree, and Narnode's orders.

iii

10k gp, iii Diamonds, 3 Quest points, the power to wield the Dragon scimitar, talk to Daero to get training in Force and Hit points OR Set on and Defense. You get 35k experience in the 2 skills of your option and 20k experience in the other two skills you lot didn't choose.

M Tree in the Tree Gnome Stronghold.

Speak to King Narnode Shareen.

Please Notation: RuneHQ uses the American convention for floor numbering in this Quest Guide: the first flooring in American English is the ground flooring in British English, second floor in American English is the starting time flooring in British English, etc.

  1. Speak to Male monarch Narnode and learn that he has a new quest for yous. He will tell you that Glough has been replaced and you now must deliver a Seal to the Male monarch's Royal Guard.

    King Narnode Shareen

  2. Go to the top of The K Tree and take the glider to Karamja (Gandius). Travel north to the shipyard and talk with G.L.O. Caranock who is in the southern building inside the shipyard. He will tell you that the Royal Guard might have been blown off course past some winds.

    G.L.O. Caranock

    Notation: If y'all practice not already have monkey basic (or monkey corpse) from Karamja, you may kill a monkey right next to the glider landing point to obtain ane.

  3. Go back to King Narnode and tell him what Caranock said. He will give yous Narnode'southward orders and tell you lot to speak to Daero, who can be constitute at Blurberry's Bar on the second floor of the M Tree, on the east side.
  4. Arise up to the second flooring, and talk to Daero well-nigh Blurberry Bar. Get through all the chat options and so tell him you're prepared to leave. He will blindfold you and take y'all to a glider hangar.

    Note: Brand sure you have plenty of antipoison and food before moving on to the next steps. There's also a bank on the aforementioned floor that y'all tin can admission.

    Daero

    Hangar Map

  5. Talk to Daero once again who will introduce you to Waydar. Ask Waydar why the gliders are folded and he will tell you lot that they are locked with a lawmaking, which happens to exist a sliding puzzle you take to solve (Run across solution below). Practise this by operating the Reinitialisation Panel to the south-east. Players can take some Spare controls from the nearby crate to view the solution.

    Puzzle

    Reinitialisation Panel

    Note: If you logout half way through the puzzle, you volition have to start all over. Alternately, pay 200K coins to Glough, who resides in a Tree house located eastern side of Tree Gnome Stronghold, northward of the Agility course, up a ladder.

  6. The screen will change and the gliders will fold out and stand up ready. Now you are set to go. Talk to Daero then Waydar and you will fly to the isle where the 10th baby-sit crashed, known as Crash Island. You will find a fellow member of the tenth team named Lumdo. Inquire Lumdo to canvass you to Ape Atoll, simply he will refuse to take you. Talk to Waydar well-nigh convincing him, and and then talk to Lumdo once once more who volition now have you lot to Ape Atoll.

    Note: Be careful of poisonous scorpions nearby. They are capable of dealing high damage to players.

    Lumdo

    Here is a map of Ape Atoll. You may take to use this map as a reference for multiple steps.

    Ape Atoll Map

  7. Once yous arrive on Ape Atoll, travel due north-west until you observe a cliff. Follow this west, when the cliff turns, head that way (Northward). You volition be attacked by a lot of arrows when you reach the Ape Atoll gate, so it is brash to turn on the Protect from Missiles prayer. Somewhen y'all will lose consciousness.

    Note: On your way you'll also come across aggressive poisonous Snakes (Level 24), Scorpions (Level 38), and Jungle spiders, who will assail you regardless of your combat level.

  8. Yous will end up in a cell in the Jail with three members of the 10th guard, who volition talk for a picayune while. There are Monkey guards outside. Practise non get to close to them (stay back from the cage walls, otherwise you volition exist dealt heavy damage when a guard walks by). Ane of them will patrol two times then get to the switch room and switch with his partner. Your simply take chances to escape is when he heads to that room. Pick the lock and run out to the grass area (north of the jail) where Karam is located. Talk to Karam one time you take reached the grass area.

    Note: Beware that if you want to pick the lock beforehand and wait outside on the left of the cell, you may practise then. However, there is a level 1 spider nigh the cage that will keep attacking you lot in an effort to poison you. Secondly, do not talk to any monkeys (except for Hafuba), doing so volition send you back to jail.

    Karam

  9. At present you must speak to the sergeant, Garkor. Head due south from Karam until you reach s of the temple. Then go east through the tall grass. Practice not walk past the Elderberry baby-sit, if y'all do he volition put yous back in jail. When you encounter the firm south of the temple, yous volition find the sergeant on the due east side of information technology. Speak to him, he will tell you that you volition take to make an alliance with the monkey rex and speak to Zooknock in a tunnel.

    Garkor

  10. You now have to access a house, filled with crates s of the statue in the center of the city (refer to the map above). Head northward, then rush towards west to the grass with Protect from Missiles prayer on. Continue west behind the buildings in the grass until you lot accomplish the bamboo like doorway. Y'all must stay in the night chocolate-brown area of the flooring once inside the house.

    Note: Stay in the grass as much as possible; do not run too long, fifty-fifty with protect from missiles prayer on.

  11. Search the stacked crates near the trapdoor. Have the Monkey Dentures you observe in the crate. Now search the almost southward-eastern crate, and select the yes option, afterward which you volition end up in a cavern - yous may also accept damage if you have less than 50 Agility.

    Note: Do non go near the trapdoor, or else the sleeping monkey guard will wake up and summon its beau guards to send y'all dorsum to jail.

    Monkey Dentures

  12. Travel to the north-west part of this cave, and search the crates to obtain the 1000'amulet mould. You lot may now teleport to the mainland if you need to restock or restore prayer points.

    Annotation: Each crate has a specific particular in it, if the Monkey Amulet mould isn't in one, check the next crate.

    M'speak Amulet Mould

  13. Items required: Gold bar, Monkey Dentures, M'amulet mould, Ball of wool, v Bananas (obtainable during quest), Plank (obtainable during quest), Antipoison potions, Energy potions, and Food.

    Observe your way back to the Grand Tree. Climb up the ladder and speak with Daero to go to the hangar again. Then talk to Waydar and and so to Lumdo. One time on Ape Atoll go on into the dungeon merely westward of the little boat.

    Note: If yous do not take a plank and so go to the business firm in the south-west corner of the island and option up a plank from at that place.

    Dungeon Ladder

    Tunnel Map

  14. In one case inside the tunnel, the best way to get through to the end is by ignoring all the monsters (Auto-retaliate off), spikes, and wall traps. Just lookout man out for the claw traps and use your plank on them. Run to the end of the tunnel until you discover three gnomes: Zooknock, Waymottin and Bunkwicket.

    Annotation: Low level players are advised to plough on their Protect from Melee prayer and keep running at all times. Eat nutrient when y'all have low health, drink antipoisons when yous are poisoned, and drink energy potions when you are running out of energy.

  15. Speak with the Mage gnome, Zooknock. After the conversation, use the Golden bar, Monkey Dentures, and K'amulet mould with Zooknock. In exchange for these items he will requite you an "Enchanted Bar" and the 1000'amulet mould dorsum.

    Zooknock

  16. Teleport out and travel back to Ape Atoll (or get out the tunnels the way you came in). Follow the path as y'all did when first coming to Ape Atoll, until you get shot down over again and yous end up in jail. Escape from the prison cell every bit earlier and caput e towards the temple door.
  17. Now you need to go down the trapdoor to the east in the temple past Level 167 Monkey Guards.

    Note: Information technology is advised to turn on Protect from Melee to avoid the Monkey Guards' attacks. These guards are high levelled and may surround you, preventing movement, and a non-magical escape. An easy fashion to get to the trap door is to get upstairs in the temple where there are very few guards. There volition be a ladder leading back downstairs right next to the trapdoor.

    Furnace Ladder

  18. Once you've descended downwards, quickly use the Enchanted Bar with either wall of flame, and so apply your Brawl of wool with the amulet to make a K'speak amulet amulet. You may at present either teleport out to resupply or return up the ladder from which you came and travel back to the jail.
  19. Go west from the jail to the banana garden once you have reached the safety of the jungle grass due north of the jail. The banana garden is between two buildings. There is an entrance to the garden at its due north-east corner, that leads to a corridor. Search the trees to go 5 bananas, if you practise non already have of your own.

    Note: The Monkey's Aunt patrols in a loop. Only enter the banana garden when The Monkey'southward Aunt exits the south gate. When she returns (or is near to return) to the garden through the west gate, run into the corridor to the north-east so that the aunt doesn't see you. If The Monkey's Aunt spots yous, Ninja Monkeys will come to imprison you.

    Banana Tree

  20. Wear your Monkeyspeak amulet, then talk to the Monkey Child, while avoiding The Monkey's Aunt. Tell him that you are his uncle (This may have several tries). He will tell you that his aunt has asked him to collect 20 bananas. Speak with him over again and give him 5 bananas (He doesn't count very well). Await for The Monkey's Aunt to brand another loop, and then speak to him once again. He will give you lot the Monkey talisman (The toy). Teleport off the island.

    Note: In case you lot lose the Monkey talisman, you lot may obtain it from him once more. If he cries, simply wait or log out to terminate his crying.

    Monkey Child

  21. Items required: Monkey talisman, Monkey part (any of these will piece of work, but it must be from Karamja: Monkey corpse, Monkey bones, or Monkey skull), Energy potions, Plank, and Food.

    Make your way dorsum to Ape Atoll, then go down the tunnel for the second time to Zooknock. Use the Monkey talisman and Monkey function with Zooknock to get a Monkey Greegree.

    Notation: When you lot equip this Monkey Greegree, you lot will plow into a Karamja monkey and no longer be attacked on Ape Atoll.

  22. Equip your Monkeyspeak amulet and Monkey Greegree, then leave the tunnel (Teleport or walk). Go north-west following the cliff until you run into a gate (where the Monkey Archers usually shoot yous down). Get through the gate and travel all the way east and speak to Sergeant Garkor. Afterwards, speak to the Elder baby-sit right by the sergeant. He will non let y'all through and tells you to speak to Kruk.
  23. To get to Kruk, travel west of the town gate, and so south forth the shore. Travel up the cliff, climb up the ladder, cantankerous the bridge, and go downward the next ladder to speak to Kruk. Kruk will take yous to Awowogei, the monkey male monarch.

    Kruk

  24. Speak with Awowogei and ask him for an alliance. He will tell you to rescue a monkey from Ardougne Zoo. Talk to the Elder guard southward of the throne, to leave Awowogei's business firm when you have finished talking with him.

    Awowogei

  25. Teleport to Ardougne and caput over to the zoo (you will need to unequip the Monkey Greegree to practice this). Equip your Monkey Greegree and talk to the Monkey Minder who will so place you lot in the muzzle. Speak with a monkey inside of the cage and yous volition put it in your inventory. Then unequip your Monkey Greegree to turn back into a human. Speak with the Monkey Minder and he will let you out.

    Off-Topic Tip: Once outside the muzzle, grab some bananas and use them on the monkey to get a inkling roll (medium). Information technology'southward rare, can be done once and at this point only. DO Non TELEPORT, OR THE MONKEY Volition BE LOST.

    Ardougne Zoo

  26. Travel past foot to the Grand Tree. Any method of teleportation volition result in the monkey leaving the inventory. Once there, fly back to Ape Atoll in the usual manner. Equip the Monkey Greegree and Monkeyspeak amulet again, then go to Awowogei by speaking to one of the Elder guards. Speak to the male monarch, who volition consider alliance. Afterwards, talk to the Sergeant who will give you a 10th squad sigil.

    Annotation: Yous may need to talk to the Sergeant multiple times to go the Sigil. If you die and lose the 10th squad sigil, yous will need to talk to Sergeant again, who will send you to Waymottin at the end of Zooknock'south tunnel.

  27. Items required: Food, Combat equipment, Prayer potions and Antipoison potions.

    It is time to fight the level 195 Jungle demon. Check means to defeat information technology below this stride. If you are set up to fight the Jungle demon, simply equip the tenth team sigil and operate it. The ground will start to shake and yous will be teleported to a platform where you will have to defeat the Jungle demon with the help of the 10th Guard.

    There are several ways of defeating the demon. Before you face it you should take at to the lowest degree 2 Prayer potions, one Antipoison potion, good nutrient, and a Ring of dueling or Amulet of glory. When you wear the sigil you will be teleported into an arena with the level 195 demon in it. The demon is very fierce and deals thirty+ harm with its melee and magic attacks, so as before long equally you lot put the sigil on make certain you also plow on the Protect from Magic prayer. One time yous are down there yous can apply whatever of the following strategies:

    A. You tin can mage him using high level attack spells (wind spells aren't suggested, they ofttimes miss and don't hit him, use fire spells instead).

    B. You tin can range him if you are a good ranger.

    C. You can melee him, but since he tin deal over 30 damage I wouldn't recommend going near him (though melee seems to piece of work quite well on him at around level 90 Combat, with expert nutrient you should exist able to finish him off very fast).

    Jungle Demon

    Notation: Y'all must bargain the final accident the demon or else he will fully heal once again.

    In one case you have killed the level 195 demon, speak to the person which the arrow is pointing at. You will then be teleported to Ape Atoll. Now teleport to Al-Kharid using dueling ring or amulet of glory.

  28. Have the glider in Al-Kharid to Tree Gnome Stronghold. Speak with Male monarch Narnode on the bottom flooring to end the quest. And so go up the ladder and speak with Daero to get trained in other skills. For pures, you do not have to talk to Daero for it volition level upward your defence.

    Congratulations! Quest Consummate!

    Quest Complete

Note: You can go dorsum and kill other monkeys (Temple, Archer, Guard, or Zombie) for their basic. Become a new Talisman (1k gp from Tutab in the Village Magic Shop) and and then take their remains to Zooknock and he will make you additional Greegrees which will change you into the form of the monkey y'all killed.

Another note: If you lose your monkey talisman, you can become dorsum to the kid in the house. Just say that you lost it and he'll give you another.

This Sometime School Quest Guide was written by MuH-K0o0o and Jarkur. Thanks to Peloner, Fireball0236, Alk12, andro_girl, DRAVAN, Bob151jr, Im4eversmart, pokemama, bubble edie, BratDawg1, Brenden, spitfire_18, kndguild, Sonyshower, amiele, jeremy_78, Kynar, doublejk2000, pingu head, jubala, agent929, Mosy, Wizard Bob04, Demonichell, gkef, Dragoness246, Sheep01, greatgecko, theamazingbender, LogGamer, Maxima908, Thugbrudda, Hammeh, Flyer702, Drowned Pk, Borg Sphere, McSwindler, Envies, and SirQuackers for corrections.
This Old School Quest Guide was entered into the database on Wed, Dec 08, 2004, at 08:44:11 PM past dravan, and it was final updated on Fri, October 06, 2017, at 08:57:10 PM past DRAVAN.

If you run across this guide on any other site, delight study it to u.s.a. then we can accept legal action against anyone establish stealing our content. This guide is copyrighted past RuneHQ, and its use on other sites is expressly forbidden. Do non enquire if you can utilize our guides or images, the reply is and e'er volition exist NO!

Print this page with images - Back to the Former Schoolhouse Quest Guide Alphabetize Page - Back to Top

harnerdestre64.blogspot.com

Source: https://www.runehq.com/oldschoolquest/monkey-madness

0 Response to "Osrs Mm2 Get Scratched Key Again"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel